Video Games That Almost Anyone Can Play
I’m a latecomer to video games – maybe in the last few years or so, and since I skipped the Halo/Skyrim/mega franchises, I’m just not good at a lot of the 3D shooter games and have instead chosen to really dive into artful, loving crafted games instead (not that Halo… isn’t…).
In that time, it’s been tricky to find games that match my (low) skill level but also are challenging and fun to play and help me get better with every title – and the more I talk to my friends about games, I’ve started to basically keep a list in my head of good intro games for them. Here is (in order, on purpose) your intro to gaming.
Quick overview on the terms I’ll be using:
• To play games on PC: download the free Steam app and make an account. This is the main way that people pay for and access games; it’s the library that holds all of them. You can even share games among users. I have my boyfriend’s library synced with mine and I can play games he’s purchased. Not every PC game is through Steam, but it’s easier if you have it.
• NPC/Non-player Character: A character you don’t control in the game – so, if you walk up to a talking dog and it gives you a quest, that dog is an NPC. This is different from playing a multiplayer game in that, if a dog gives you a quest but that dog is your player #2, that dog is not an NPC.
• HUD/Heads-up Display: All the bits on the screen that give you information. So, if you were in a space game, it might be the ship’s dashboard that tells you how fast you were going and how soon you’d get to your destination, as well as you and your ship’s health meter. HUDs vary widely from game to game simply because each game has different information it needs to be able to share with you.
• Platformer: In a nutshell, a type of game that scrolls from side to side in a 2D space. Instead of running around in a 3D world, you typically jump around on different “platforms” to give the game depth.
The Policies
It has helped me a lot lately to establish policies; guidelines to adhere to. Here are my policies for deciding what’s good for a beginner:
1. Can you die in it? How permanent is death? Games that penalize mistakes are a poor fit for beginners, since it disincentivizes them from experimenting and taking risks. If I’m curious what’s below but afraid to die, I might not jump down into a dark cavern, thereby cutting myself off from continuing the story.
2. Is it timed? Is there a rush? This can be really stressful to new players who are still figuring out what all of the buttons do and mean.
3. How active is the camera? The reason I struggle with a lot of 3D games is because it’s hard for me to work two joysticks at one time; it can be tricky to control a camera and your feet without ending up walking into walls. Most of the games below don’t ask you to control the camera along with your movement, which gives you more space to focus on the gameplay.
4. Is it playable in chunks? Personally, I don’t recommend giant stretches of unbroken gameplay – go get some fresh air!! A lot of these feature neatly crafted levels that give you room to pause for the evening.
5. Is there a barrier to entry? Gaming consoles are expensive – all but one of these games is completely playable on a laptop, but if you decide gaming is for you and want to dive in, I have one game for the Nintendo Switch.